VERSION = 1,


option StoryItemSpawner.RoomLootBaseChanceOnFloor
{
	type = integer,
	default = 3,
    min = 0,
    max = 1000,
    page = StoryItemSpawner,
	translation = StoryItemSpawnerRoomLootBaseChanceOnFloor,
}
option StoryItemSpawner.RoomLootBaseChanceOnFurniture
{
	type = integer,
	default = 25,
    min = 0,
    max = 1000,
    page = StoryItemSpawner,
	translation = StoryItemSpawnerRoomLootBaseChanceOnFurniture,
}